Fantasy league

Lineup calculator

The playoff banner grew to five emblems, and eight teams are left in the event. Set five emblems per role and their percentages — the calculator runs the maps of The International itself and shows the best pairs among the teams still playing.

  1. 1 Set the stats and percentages of your emblems
  2. 2 Pick a title or take the suggestion
  3. 3 Press “Find the lineup”

Banners

Type the percentage exactly as the emblem shows it in game: it already adds up the base 100%, the tier (I +10%, II +30%, III +60%, IV +100%, V +150%) and the traits, both its own and its neighbours’. A bare tier III reads 160% in game. Which traits pay off is right below.

Coach title

Prefix
Suffix
Prefix pays off more
  • +685
  • +675
  • +643
Suffix pays off more
  • +832
  • +816
  • +635

What gets picked at TI

A title prefix fires when a player takes a hero of its group, so it should be chosen by the drafts of this event, not by the season. Below is a breakdown of 147 maps: how many heroes of each group are taken per map, how many are banned and how often they win.

  1. Heroic 1.73 per map 287 bans 50% wins
  2. Azure 1.71 per map 270 bans 48% wins
  3. Золотой 1.61 per map 524 bans 49% wins
  4. Otherworldly 1.4 per map 320 bans 54% wins
  5. Elemental 1.3 per map 267 bans 50% wins
  6. Emerald 0.93 per map 91 bans 47% wins
  7. Regal 0.62 per map 192 bans 47% wins
  8. Crimson 0.56 per map 82 bans 56% wins

Many bans with few picks means the group is respected but rarely reached: the prefix will fire less often than the hero strength suggests.

Statistics source

By default we count the maps of The International itself: a different patch, a different meta, a different kind of pressure — season averages explain little here. The sample is short, nine to seventeen maps per player, so one bright series moves the average noticeably. The “Whole season” mode is steadier but washes the tournament form out.

Result

Best pairs

Average score per game 28,095

Core

Creep score · Teamfight participation · GPM · Tormentor kills · Deaths
  1. 1
    TEAM VISION 0% 0.0 Noticed 3 · Satanic 1
    10,312 23 maps together
  2. 2
    Team Spirit 100% 0.0 Collapse 3 · Yatoro 1
    10,103 25 maps together
  3. 3
    Team Liquid 0% 0.0 Ace 3 · m1CKe 1
    9,731 19 maps together
  4. 4
    BoomBoys 0% 0.0 MieRo 3 · Kiritych~ 1
    9,729 22 maps together
  5. 5
    Iron Wing 0% 0.0 33 3 · Pure 1
    9,612 21 maps together
  6. 6
    Team Yandex 0% 0.0 DM 3 · watson 1
    9,405 26 maps together
  7. 7
    Team Falcons 0% 0.0 skiter 1 · ATF 3
    9,403 19 maps together
  8. 8
    Nigma Galaxy 0% 0.0 SumaiL 1 · Davai 3
    8,920 17 maps together

Mid

Kills · Runes · Teamfight participation · Deaths · Tormentor kills
  1. 1
    Team Spirit 100% 0.0 Larl 2
    8,974 25 maps
  2. 2
    BoomBoys 0% 0.0 gpk~ 2
    8,947 22 maps
  3. 3
    Iron Wing 0% 0.0 bzm 2
    8,935 21 maps
  4. 4
    Team Liquid 0% 0.0 Nisha 2
    8,806 19 maps
  5. 5
    TEAM VISION 0% 0.0 No[o]ne- 2
    8,787 23 maps
  6. 6
    Team Falcons 0% 0.0 Malr1ne 2
    8,704 19 maps
  7. 7
    Nigma Galaxy 0% 0.0 lorenof 2
    8,637 17 maps
  8. 8
    Team Yandex 0% 0.0 CHIRA_JUNIOR 2
    7,412 26 maps

Support

Wards placed · Teamfight participation · Camps stacked · Tormentor kills · Smoke of Deceit uses
  1. 1
    Team Falcons 0% 0.0 Sneyking 5 · Cr1t- 4
    8,809 19 maps together
  2. 2
    Iron Wing 0% 0.0 Whitemon 5 · Ari 4
    8,525 21 maps together
  3. 3
    Team Liquid 0% 0.0 tOfu 5 · Boxi 4
    8,036 19 maps together
  4. 4
    Nigma Galaxy 0% 0.0 GH 5 · OmaR 4
    7,779 17 maps together
  5. 5
    Team Spirit 100% 0.0 not me 4 · rue 5
    7,720 25 maps together
  6. 6
    BoomBoys 0% 0.0 Kataomi 5 · Save- 4
    7,690 22 maps together
  7. 7
    TEAM VISION 0% 0.0 Dukalis 5 · 9Class 4
    7,597 23 maps together
  8. 8
    Team Yandex 0% 0.0 Malady 5 · Saksa 4
    7,154 26 maps together

Still playing

Playoff teams

Fantasy points come from maps, so the further a team goes, the more its players collect. The numbers come from the bracket simulation on the predictions tab.

  1. 1 Team Spirit 100% title odds 0.0 maps ahead
  2. 2 Iron Wing 0% title odds 0.0 maps ahead
  3. 3 TEAM VISION 0% title odds 0.0 maps ahead
  4. 4 BoomBoys 0% title odds 0.0 maps ahead
  5. 5 Team Liquid 0% title odds 0.0 maps ahead
  6. 6 Team Yandex 0% title odds 0.0 maps ahead
  7. 7 Nigma Galaxy 0% title odds 0.0 maps ahead
  8. 8 Team Falcons 0% title odds 0.0 maps ahead

Eliminated teams are removed from the picker entirely: their players will not play another map. Lineups lock at the start of the main event — after that they cannot be changed.

Traits

Which traits are worth more

Every one of the five emblems has a trait, and it works together with the tiers: fractal now needs all five tiers to differ — that is exactly V, IV, III, II, I, so two weak tiers come with it. Friendly still needs three friendly emblems, but five slots make them easier to gather. So we compare whole banners by strength, not single traits. “Max” is the strongest build, “realistic” is what actually rolls.

  1. 1
    Tiers: V, V, V, V, V max
    V Friendly V Friendly V Friendly V Friendly V Friendly
    Takes rare tier V emblems, or three friendly emblems at once.
    +200% hard to build
  2. 2
    Tiers: V, V, V, V, V realistic
    V Vampiric V Bountiful V Bountiful V Bountiful V Vampiric
    Takes rare tier V emblems, or three friendly emblems at once.
    +190% hard to build
  3. 3
    Tiers: V, V, V, V, IV max
    V Friendly V Friendly V Friendly V Friendly IV Friendly
    Takes rare tier V emblems, or three friendly emblems at once.
    +190% hard to build
  4. 4
    Tiers: V, V, V, V, IV realistic
    V Vampiric V Bountiful V Bountiful V Bountiful IV Vampiric
    Takes rare tier V emblems, or three friendly emblems at once.
    +180% hard to build
  5. 5
    Tiers: V, V, IV, IV, III max
    V Friendly V Friendly IV Friendly IV Friendly III Friendly
    Takes rare tier V emblems, or three friendly emblems at once.
    +162% hard to build
  6. 6
    Tiers: V, V, IV, IV, III realistic
    V Vampiric V Bountiful IV Bountiful IV Bountiful III Vampiric
    You need higher tiers, or you have to spread them across the banner.
    +152% moderate
  7. 7
    Tiers: IV, IV, IV, IV, IV max
    IV Friendly IV Friendly IV Friendly IV Friendly IV Friendly
    Takes rare tier V emblems, or three friendly emblems at once.
    +150% hard to build
  8. 8
    Tiers: IV, IV, IV, IV, IV realistic
    IV Vampiric IV Bountiful IV Bountiful IV Bountiful IV Vampiric
    You need higher tiers, or you have to spread them across the banner.
    +140% moderate
  9. 9
    Tiers: V, IV, III, II, I — all different max
    V Fractal IV Fractal III Fractal II Fractal I Fractal
    You need higher tiers, or you have to spread them across the banner.
    +130% moderate
  10. 10
    Tiers: IV, IV, III, III, II max
    IV Friendly IV Friendly III Friendly III Friendly II Friendly
    Takes rare tier V emblems, or three friendly emblems at once.
    +120% hard to build
  11. 11
    Tiers: IV, IV, III, III, II realistic
    IV Vampiric IV Bountiful III Bountiful III Bountiful II Vampiric
    Comes together easily: the tiers are low and the traits ask for nothing.
    +110% easy to build
  12. 12
    Tiers: III, III, III, III, III max
    III Friendly III Friendly III Friendly III Friendly III Friendly
    Takes rare tier V emblems, or three friendly emblems at once.
    +110% hard to build
  13. 13
    Tiers: III, III, III, III, III realistic
    III Vampiric III Bountiful III Bountiful III Bountiful III Vampiric
    Comes together easily: the tiers are low and the traits ask for nothing.
    +100% easy to build
  14. 14
    Tiers: III, III, II, II, I max
    III Friendly III Friendly II Friendly II Friendly I Friendly
    Takes rare tier V emblems, or three friendly emblems at once.
    +88% hard to build
  15. 15
    Tiers: III, III, II, II, I realistic
    III Vampiric III Bountiful II Bountiful II Bountiful I Vampiric
    Comes together easily: the tiers are low and the traits ask for nothing.
    +78% easy to build

What to roll

Emblem value by role

Average points an emblem of each stat brings across the selected events — before tier and trait multipliers.

Core

red
  1. 1 Creep score 1,591
  2. 2 GPM 1,385
  3. 3 Deaths 1,176
  4. 4 Tower kills 735
  5. 5 Kills 715
  6. 6 Madstones collected 606
green
  1. 1 Teamfight participation 1,329
  2. 2 Roshan kills 480
  3. 3 Tormentor kills 386
  4. 4 Stuns 334
  5. 5 First blood 259
  6. 6 Courier kills 180

Mid

red
  1. 1 Creep score 1,368
  2. 2 GPM 1,261
  3. 3 Deaths 1,160
  4. 4 Kills 840
  5. 5 Tower kills 417
  6. 6 Madstones collected 368
blue
  1. 1 Runes 1,409
  2. 2 Camps stacked 488
  3. 3 Watchers taken 241
  4. 4 Lotuses gained 174
  5. 5 Wards placed 169
  6. 6 Smoke of Deceit uses 7
green
  1. 1 Teamfight participation 1,495
  2. 2 Stuns 410
  3. 3 Roshan kills 341
  4. 4 Tormentor kills 322
  5. 5 Courier kills 163
  6. 6 First blood 90

Support

blue
  1. 1 Wards placed 1,166
  2. 2 Smoke of Deceit uses 1,062
  3. 3 Watchers taken 1,038
  4. 4 Camps stacked 878
  5. 5 Lotuses gained 606
  6. 6 Runes 450
green
  1. 1 Teamfight participation 1,359
  2. 2 Stuns 492
  3. 3 Courier kills 464
  4. 4 Tormentor kills 304
  5. 5 First blood 186
  6. 6 Roshan kills 89

Coming soon

Our own battlepass fantasy league

We are launching our own league for The International 2026 with real prizes: skins, Steam balance and more. Build a lineup here, and by the start of the event you will be able to enter it with us and play for the prize pool.

  • Dota 2 skins for the top places
  • Steam balance straight to your wallet
  • A separate standing for each stage of the event
Starts before the group stage

How we count

Points per stat

The values are checked against the in-game glossary. The colour of a stat decides which banner slot it can go into.

red emblem
  • Kills 107
  • Deaths 1950 − 195
  • Creep score 3
  • GPM 2
  • Madstones collected 13
  • Tower kills 352
blue emblem
  • Wards placed 117
  • Camps stacked 234
  • Runes 141
  • Watchers taken 147
  • Lotuses gained 176
  • Smoke of Deceit uses 293
green emblem
  • Teamfight participation 2,124
  • Stuns 10
  • First blood 1,934
  • Tormentor kills 879
  • Roshan kills 1,172
  • Courier kills 703

What matters about these numbers

  • The score is counted per map. A role score is the average of both players on it, exactly as the rules say: a stat that only one of the pair can get — first blood, Roshan, Tormentor, courier, tower — brings the role half the points. Players and pairs are compared by the average per map.
  • Pairs with fewer than 5 maps together are scored by each player’s own average: some rosters formed mid-season and simply have too few shared maps. The pair card shows what the score is built on.
  • The deaths emblem starts at 1950 points and loses 195 per death, so it can go negative — we do not clamp it at zero, and neither does the game.
  • Hero groups for the prefixes are taken from the Dota 2 client: 127 heroes split across five colours with no overlaps.
  • The “Tormentor” suffix cannot be computed: no source reports fountain kills.
  • “Stuns” means seconds of any hard disable, not just stuns: the game counts root, hex, sleep, taunt, cyclone and fear here, but not silence or slow. That is why the leaderboard holds heroes without a single stun, and Shadow Fiend has a non-zero value — the fear from Requiem of Souls. We take the number as the game gives it: Dota awards fantasy points from the very same counter.
  • Watchers, madstones, lotuses and Tormentors are taken from the game’s own counters. We parsed 2,888 replays of the season because open APIs report these wrong: watcher captures get mixed up with lamp presses and run 1.5× too high, madstones are counted as bundles instead of stones and fall threefold, lotuses lose a fifth of the pickups, and a Tormentor is credited to the last hitter although the game gives it to everyone involved. Every other stat matches the game exactly — we verified that on the same replays.
  • Replays of every group stage map are parsed. Watchers, madstones, lotuses and Tormentors on the event maps come from the game counters, not from open APIs — the bias described above is already removed here. Playoff maps enter the sample right after the match and their replays are parsed within half an hour; until that happens, those four stats run low on the freshest maps.

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