Fantasy league

Lineup calculator

Set three emblems per role and their percentages — the calculator runs the season stats and shows the best player pairs.

  1. 1 Set the stats and percentages of your emblems
  2. 2 Pick a title or take the suggestion
  3. 3 Press “Find the lineup”

Banners

The percentage is what the emblem itself shows in game: the tier (I +10%, II +30%, III +60%, IV +100%, V +150%) together with the trait. Which traits pay off is right below.

Coach title

Prefix
Suffix
Prefix pays off more
  • +478
  • +438
  • +337
Suffix pays off more
  • +1,071
  • +421
  • +276
Source events: 14 of 24, matches 1,408

Result

Best pairs

Average score per game 20,158

Core

Creep score · Teamfight participation · GPM
  1. 1
    OG Raven 3 · Natsumi 1
    7,080 21 maps together
  2. 2
    Nigma Galaxy SumaiL 1 · Davai 3
    7,056 22 maps together
  3. 3
    LGD Gaming Yuma 1 · Wisper 3
    7,014 103 maps together
  4. 4
    HULIGANI Corrupted 3 · ssnovv1 1
    6,902 24 maps together
  5. 5
    TEAM VISION Noticed 3 · Satanic 1
    6,858 74 maps together
  6. 6
    Team Yandex DM 3 · watson 1
    6,852 71 maps together
  7. 7
    Iron Wing 33 3 · Pure 1
    6,833 132 maps together
  8. 8
    Xtreme Gaming Xxs 3 · Ame 1
    6,790 147 maps together

Mid

Kills · Runes · Teamfight participation
  1. 1
    Team Liquid Nisha 2
    6,760 173 maps
  2. 2
    Aurora Gaming Mikoto 2
    6,485 128 maps
  3. 3
    Team Falcons Malr1ne 2
    6,471 134 maps
  4. 4
    HULIGANI Mirage` 2
    6,404 24 maps
  5. 5
    OG Yopaj- 2
    6,403 89 maps
  6. 6
    Team Spirit Larl 2
    6,376 119 maps
  7. 7
    BoomBoys gpk~ 2
    6,325 163 maps
  8. 8
    Iron Wing bzm 2
    6,300 163 maps

Support

Wards placed · Teamfight participation · Camps stacked
  1. 1
    OG skem 5 · TIMS 4
    6,318 89 maps together
  2. 2
    LGD Gaming KJ 5 · Thiolicor 4
    6,175 117 maps together
  3. 3
    Xtreme Gaming xNova 5 · fy 4
    5,953 147 maps together
  4. 4
    Team Yandex Malady 5 · Saksa 4
    5,854 143 maps together
  5. 5
    Iron Wing Whitemon 5 · Ari 4
    5,788 163 maps together
  6. 6
    Team Spirit not me 4 · rue 5
    5,720 63 maps together
  7. 7
    Team Falcons Sneyking 5 · Cr1t- 4
    5,705 151 maps together
  8. 8
    Team Liquid tOfu 5 · Boxi 4
    5,664 153 maps together

Traits

Which traits are worth more

Every one of the three emblems has a trait, and it works together with the tiers: fractal needs different tiers, friendly needs three friendly emblems. So we compare whole banners by strength, not single traits. “Max” is the strongest build, “realistic” is what actually rolls.

  1. 1
    Tiers: V, V, V max
    V Friendly V Friendly V Friendly
    Takes rare tier V emblems, or a friendly trait on all three slots at once.
    +275% hard to build
  2. 2
    Tiers: V, V, V realistic
    V Vampiric V Bountiful V Vampiric
    Takes rare tier V emblems, or a friendly trait on all three slots at once.
    +250% hard to build
  3. 3
    Tiers: V, V, IV max
    V Friendly V Friendly IV Friendly
    Takes rare tier V emblems, or a friendly trait on all three slots at once.
    +250% hard to build
  4. 4
    Tiers: V, IV, III — all different max
    V Fractal IV Fractal III Fractal
    You need higher tiers, or you have to spread them across the banner.
    +225% moderate
  5. 5
    Tiers: V, V, IV realistic
    V Vampiric V Bountiful IV Vampiric
    Takes rare tier V emblems, or a friendly trait on all three slots at once.
    +222% hard to build
  6. 6
    Tiers: IV, IV, IV max
    IV Friendly IV Friendly IV Friendly
    Takes rare tier V emblems, or a friendly trait on all three slots at once.
    +200% hard to build
  7. 7
    Tiers: IV, IV, IV realistic
    IV Vampiric IV Bountiful IV Vampiric
    You need higher tiers, or you have to spread them across the banner.
    +180% moderate
  8. 8
    Tiers: IV, III, II — all different max
    IV Fractal III Fractal II Fractal
    Comes together easily: the tiers are low and the traits ask for nothing.
    +161% easy to build
  9. 9
    Tiers: III, III, III max
    III Friendly III Friendly III Friendly
    Takes rare tier V emblems, or a friendly trait on all three slots at once.
    +140% hard to build
  10. 10
    Tiers: III, III, III realistic
    III Vampiric III Bountiful III Vampiric
    Comes together easily: the tiers are low and the traits ask for nothing.
    +124% easy to build
  11. 11
    Tiers: III, II, I — all different max
    III Fractal II Fractal I Fractal
    Comes together easily: the tiers are low and the traits ask for nothing.
    +113% easy to build

What to roll

Emblem value by role

Average points an emblem of each stat brings across the selected events — before tier and trait multipliers.

Core

red
  1. 1 Creep score 1,311
  2. 2 GPM 1,296
  3. 3 Deaths 1,203
  4. 4 Madstones collected 733
  5. 5 Kills 717
  6. 6 Tower kills 687
green
  1. 1 Teamfight participation 1,315
  2. 2 Tormentor kills 684
  3. 3 Roshan kills 528
  4. 4 Stuns 298
  5. 5 First blood 199
  6. 6 Courier kills 175

Mid

red
  1. 1 Deaths 1,225
  2. 2 GPM 1,220
  3. 3 Creep score 1,193
  4. 4 Kills 787
  5. 5 Madstones collected 494
  6. 6 Tower kills 387
blue
  1. 1 Runes 1,434
  2. 2 Camps stacked 465
  3. 3 Lotuses gained 212
  4. 4 Watchers taken 178
  5. 5 Wards placed 175
  6. 6 Smoke of Deceit uses 14
green
  1. 1 Teamfight participation 1,484
  2. 2 Tormentor kills 464
  3. 3 Stuns 348
  4. 4 Roshan kills 289
  5. 5 Courier kills 206
  6. 6 First blood 115

Support

blue
  1. 1 Wards placed 1,049
  2. 2 Smoke of Deceit uses 942
  3. 3 Camps stacked 893
  4. 4 Watchers taken 872
  5. 5 Lotuses gained 629
  6. 6 Runes 419
green
  1. 1 Teamfight participation 1,410
  2. 2 Tormentor kills 428
  3. 3 Stuns 407
  4. 4 Courier kills 299
  5. 5 First blood 222
  6. 6 Roshan kills 55

Coming soon

Our own battlepass fantasy league

We are launching our own league for The International 2026 with real prizes: skins, Steam balance and more. Build a lineup here, and by the start of the event you will be able to enter it with us and play for the prize pool.

  • Dota 2 skins for the top places
  • Steam balance straight to your wallet
  • A separate standing for each stage of the event
Starts before the group stage

How we count

Points per stat

The values are checked against the in-game glossary. The colour of a stat decides which banner slot it can go into.

red emblem
  • Kills 107
  • Deaths 1950 − 195
  • Creep score 3
  • GPM 2
  • Madstones collected 13
  • Tower kills 352
blue emblem
  • Wards placed 117
  • Camps stacked 234
  • Runes 141
  • Watchers taken 147
  • Lotuses gained 176
  • Smoke of Deceit uses 293
green emblem
  • Teamfight participation 2,124
  • Stuns 10
  • First blood 1,934
  • Tormentor kills 879
  • Roshan kills 1,172
  • Courier kills 703

What matters about these numbers

  • The score is counted per map. A role score is the average of both players on it, exactly as the rules say: a stat that only one of the pair can get — first blood, Roshan, Tormentor, courier, tower — brings the role half the points. Players and pairs are compared by the average per map.
  • Pairs with fewer than 15 maps together are scored by each player’s own average: some rosters formed mid-season and simply have too few shared maps. The pair card shows what the score is built on.
  • The deaths emblem starts at 1950 points and loses 195 per death, so it can go negative — we do not clamp it at zero, and neither does the game.
  • Hero groups for the prefixes are taken from the Dota 2 client: 127 heroes split across five colours with no overlaps.
  • The “Tormentor” suffix cannot be computed: no source reports fountain kills.
  • “Stuns” means seconds of any hard disable, not just stuns: the game counts root, hex, sleep, taunt, cyclone and fear here, but not silence or slow. That is why the leaderboard holds heroes without a single stun, and Shadow Fiend has a non-zero value — the fear from Requiem of Souls. We take the number as the game gives it: Dota awards fantasy points from the very same counter.
  • Watchers, madstones, lotuses and Tormentors are taken from the game’s own counters. We parsed 2,888 replays of the season because open APIs report these wrong: watcher captures get mixed up with lamp presses and run 1.5× too high, madstones are counted as bundles instead of stones and fall threefold, lotuses lose a fifth of the pickups, and a Tormentor is credited to the last hitter although the game gives it to everyone involved. Every other stat matches the game exactly — we verified that on the same replays.

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